Tim Dibble | 2 months ago

Create a Virtual Gaming World where each employee has an Avatar. Tasks which they undertake in real employment build their Avatar's strength and skills, allowing them to take on harder and harder in-game (and real-life) challenges. As they progress they can be awarded with in-game equipment which further bolster's their avatar's in-game position. Built on a model like a MMORPG, except the quests and skills built relay directly to their job position. In the advanced form, the world can be built on the second life platform and actually use the 3D body scanners currently in use for the fashion and toy making industries. The biggest challenge is assigning values to the real work and how they play in the game.

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